Company | Sega |
---|---|
Type | Video games |
Year | 1994 |
End year | 1998 |
CPU | Two Hitachi SuperH-2 7604 (32-Bit RISC), Hitachi SuperH-1, Motorola 68EC000 (11.3 MHz) |
Speed | 28.63 MHz |
RAM | 2 MB main (1 MB DRAM + 1 MB SDRAM), 512 KB sound |
ROM | 512 KB BIOS |
Media | cd-rom |
Controllers | 8-way d-pad, 8 buttons + Start |
Graphic modes | 320x224, 640x224, and 720x576 |
Colors | 16.7 million available |
Sound | 22.6 MHz Yamaha FH1 DSP sound processor (SCSP), 32 PCM channels, 8 FM channels |
After spending two years developing the successor to the Mega Drive/Genesis, Sega launched the Saturn in November 1994.
The console had two CPUs, two GPUs, and a number of other processors, making it difficult to program for. In fact, a number of games used only one CPU in order to simplify the task. The PlayStation's far higher sales figures and simpler architecture lead to developers favouring Sony's machine, and the Saturn received less than a third of the amount of games that the PlayStation enjoyed.
Although quite successful in Japan, the Saturn was far less popular in the U.S. and Europe, finishing the fifth generation race behind both the PlayStation and Nintendo 64. Sega discontinued the Saturn in 1998, hoping to get a head start in the next gen battle with their new contender, the Dreamcast.
Outside of Japan, the first model got a redesigned controller. Most people agreed, that it was the worst controller SEGA ever sold to their customers. So the "original" one eventually made it's way out of Japan as well. Japanese Consoles and controllers were dark or light gray instead of black and had coloured buttons.